Tag Archives: 8-bit

Mutant Gangland So Far

Mutant Gangland, Our uncomplicated turn-based strategy game that just hit Alpha. It’s set amid a future gangwar between robots and mutants. I will now tell you about this game’s past, present, and future.

History:
First of all this game is made by a core crew of three people who never met each other in real life. Bacioiu is from Romania, Grace from England, and I’m from The Netherlands. How did we meet? On Twitter. I’ll call Bacioiu ‘Zapa’ from now on. Zapa loves strategy games. To be even more specific he loves the TBS* Advance Wars. About a year ago he started coding and playing around with his long brooding idea of making a turn based strategy game like Advance Wars but even shorter battles. Or a coffee-break TBS as he called it. *Turn-Based Strategy game. Where players take turns.

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Being my friend he asked me if I could make some temporary art he could use until he found a final artist. I liked the idea of the game and I offered to be that final artist myself UNDER ONE CONDITION!: I got the to make up a theme and setting for the game. Being a supporter of creative freedom, Zapa said “Yes, Whatever”. Great! So? Where to start? I wanted to do something with masks. And then came the robots and then the mutants and the concept was born. A futuristic wasteland where gangs of robots and mutants fight over turfs of land. We figured it would take us about a few weeks to make it.

Five months later and we’re are all still working behind our desks. All in different parts of the Europe We promised the world a release for January 28. Of course nobody in the world really cares for that but we feel it. It looms over our shoulder as there are but hours to go. Zapa is smoking, cursing, and coding, I myself am destroying my only hand over attack animations that I by now see even when I sleep, and Grace is chained to her headphones as she forges the final pieces of sound and music. It’s hard and it’s tense but on January 28 we did deliver Mutant Gangland Alpha 1 to the world. Clap.

Present:
It’s our first personal release. We put it up own Itch.io along with an amazing trailer. So far we sold 60 units.  I suspect most of them are Twitter friends that humour us along with some family. That’s all part of the plan. Before we go really large we waited for big bugs or mistakes to arise out of the initial feedback. Some useful mails were written to us and we took a few days to adress most of those. Even add some smart interface touches. We now have that new version up for download.

Future:
From here on we are going to sit back and analyse the response. We’ll mix that with our own idea with what we like to see in the game. Fierce discussions will be had because Zapa and I are two different sides of the same coin. Where he has a giant legacy of played games I have the intentional view of an oblivious newcomer. When I stare at a small corner of a painting Zapa sees all of the gallery as a whole. He is coffee, I am tea. There will be blood and when the dust clears there will stand a box for all of you to open. Mutant Gangland Alpha 2.

No release day yet.

 

 

 

 

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Mutant Gangland Alpha 1 is out

It’s the distant future, Gangs of mutants and robots fight each other over city blocks and turfs. Mutant Gangland, The game I did lots of art and design for is now up in Alpha 1 version. If you have a thing for Advance Wars or pixel art you might want to check it out.

This amazing trailer was made by Elise The, A wicked skilled editor and filmmaker.

Working on this game is a blast. Me and Zapa (co-maker) are having fun debates over the game’s design. Making the mutants and robots make me feel like a toymaker and the background story I’m crafting is so cool I’m having a fight to not get sucked up by it. I think so far I’ve grown a bit in my art capabilities thanks to this game and Penarium. So much even that I’ve felt it was needed to redo all the units in the game three times so far.

You can follow updates and see more info on mutantgangland.com.

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Announcing: Robo Danzor Tactics

A turn based multiplayer where you strategically place robots and let them do dance-offs. Yes. This is happening.


If you follow me on Twitter you might know this already but we spent the last couple of weeks working on a game for Android and IOS. It’s not done yet but it’s pretty fun already. I can happily inform you that this my first own game that I’m actually addicted to playing with.

In Robo Danzor Tactics you and a friend can take turns placing tiles in a grid. Every tile has 4 sides with different degrees of dance-power, aka the ability to do wicked dance poses during battle. The key is to place your tile because if you run out of dance-power during battle you lose the whole tile. And losing your tiles means losing the game.

We’ll just leave the explaining up to the trailers and videos. What you have to remember is that this game is about fabulous dancing robots willing to throw their life on the line for your entertainment. And for glamorous glory.

Robo Danzor Tactics, people.

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I hate zombies but I hate vampires even more.

So I’m doing this game jam where you are supposed to make a game you normally hate. I also told how I love robots and how I was going to put robots in my game…

Sounds like someone wasn’t thinking enough.

When Fill this Jam was set up they probably mostly had hate for game design in mind. I think it can apply to art just as well. Took me a while to figure it out though. I was talking to my friend Zapa and when he mentioned something about zombies. I thought “no man, I hate…” And it was too late. Maybe it’s not how this jam was intended but I felt guilty because I don’t really hate turn-based dungeon rogue likes. I find them intimidating. So I had to pick up something. Zombies it would be.

It gets worse.

I told my girlfriend that I was going to change the theme from robots to zombies because hating tropes was all this jam was about. She stopped me and said “but you don’t hate zombies. You are just tired of them. What you really hate is vampires”

That’s when I sunk further. By now I have accepted my fate but I hate vampires so much that I wouldn’t even want to jam with them. I know I have to and I will. But only on my terms! Here is how my vampires are going to behave:

No hissing:
I see it in movies all the time. It’s supposed to impress me but it doesn’t : A vampire shows up. Opens its mouth for a while and makes some hissing sound. My cat does that too and I’m not afraid of my cat. Either keep your mouth shut or keep your mouth open.

No tilting the head:
If hissing won’t scare you they can always use that slightly tilt of the head to make it even more “psycho”. Thing is I’ve seen too many deathmetal videos and it just reminds me of failed attempts at larp or gothic. My vampires won’t do that. No tilting. It’s silly. stop it. stop.

No prettiness:
I almost vomit at the thought of the vampire mythos’ sexual subtext. I never thought anything about them to be sensual . Not their power, Not their eternal life. When I see a film and some hot dude or chick does something that’s supposed to be sexy I just feel embarrassed. It’s like I’m watching a comedian that nobody finds funny. My vampires won’t be hot. Or even slightly bearable. They will be stone cold hideous. They’re MONSTERS remember?

No talking:
9 out of 10 times when a vampire talks it’s an attempt to be cool by saying something witty or dark. “Your flesh will taste delicious tonight” or “don’t worry. I will make it quick”. I don’t care about such one-liners. You will never match “yippee ki yay” or “Cowabunga”. To prevent my vampires from sounding like self-obesessed jerks I took their ability to talk. They don’t talk. Ever.

Not just two teeth:
When a vampire opens its mouth and there’s just two sharp teeth I think “somebody went to a carnival shop with only 50 cents” The same suspicion of laziness comes to mind when I see a new alien in Star Trek and they’re clearly actors with some random putty on their forehead. Two slightly longer teeth? Is that how you “transform” ? Oh you have red eyes too? whoa! I guess you doubled your effort to look convincing! My vampires won’t do with just 2 teeth. There will be sharp teeth all the way.

When I sum that up I get something like this:

They are the three different enemy types we have so far. Arranged by power. I made these and to be honest I had a lot of fun doing so!

There already is a vampire that has all the things i seek for: Nosferatu.
The one from the film named after him. Coolest vampire ever. No talking, no pretty face, no glitter or mixed feelings. No tilting the head or silly hissing. Just a all-in scary-teeth-all-over-quiet-scary-staring blood-sucker. Similar dudes can be found in other movies as well. But for this jam Nosferatu is my guide.

The theme will be vampires and it pisses me off.

Disclaimer: If you want to tell me about how I look past the virtue of subtlety and subtext and power of the vampire: I know all about the virtue, subtlety and subtext and I wipe my butt with it.

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